Gamification
Describe gamification and the two distinct ways it has been used in the classroom. Gamification is the process of using a gaming-type environment to deliver a specific lesson or message to the players. Players/students can learn specific content, in the realm of playing and competing in games. "Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create the optimal context for behavior change and successful outcomes." (Gamification When it comes to Education) In the classroom, gamification has been used to teach students new material. By creating a gaming environment around a lesson, teachers can develop engaging, competitive environments for students to explore and learn content. Additionally, gamification can also be used to test students knowledge. By moving the testing elements to a gami...